One complaint I have is that most of these dungeon is very linear, and all I can really do is to advance, not to investigate. They also use a little 'out of the COP-convenient to return to the entrance or passage through the back stairs. Really, no one thought to force the door open, which leads directly to the dead king's throne room, he did sleep in 10:00 behind closed doors and a myriad of traps for 1000 years?
This linearity was starting to bother me (much as he can, because the dungeons are all different and all are very funny) when I found the Black Reach.
Oh, Black Reach. WARNING.
Enjoy if you have not done so. Go to Winterhold and travel north almost to the end of the map, where there will be a "cave" icon indicating a door on an ice floe. Inside is a guy who will send you a secondary mission of the most incredibly great I've seen in a game.
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Imagine this: At the top of a mountain under the snow, are the vertices of a couple of laps. Entering the towers, through a decent dungeon (in the generic sense) and ice machines. At the bottom of the tower is another tower, the Dwemer ruins of the current buildings that are better maintained and more complete mechanical monsters. At the bottom of this dungeon, which is the entrance (only accessible through the search, I discovered) to Blackreach:
Black Reach is one of the most amazing pieces of design in the world I've ever seen. And in this huge world, incredibly beautiful underground, more than any city in the game so far, there are other sub-dungeons and dungeons in these! I recall that as far as I know this quest is not only optional, but hidden in a dark place on the outskirts of the map! (Update: Oops, it's actually a main story quest, although I came across it by chance that this is what I get for not finishing the first part ..)
This review is too long, so it's going to stop, but I wanted to highlight Blackreach as an example of everything that this game does well.
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Despite the serious flaws in the mechanics of most games, Skyrim is a triumph, because he managed to win these defects (which can be fixed by the patches and mods) a huge amount. The world is richer and make more love than I've seen in a game, and are completely free to explore at their own pace, in their way, and long, long time. Now if you'll excuse me, I have to play again. Despite 35 hours of exploration and exploration very effective in this case may say so, do not even watch half the world, let alone to explore their hidden depths. I hope to be occupied by Skyrim for days and weeks ahead, and looking back to back years from now. A true modern classic.
Although Skyrim does almost nothing to fill the gaps in its predecessor, will expand the strengths of such magnitude that even the most significant deficiencies seem microscopic. You can get lost in combat, and the history of fantasy, but the world Bethesda has created is so great and so well done that you do not care.
Let me say up front that I have not finished the main campaign. However, after putting about 40 hours into the game so far, I felt I had enough to go to a review. Necessarily there will be some spoilers here, but I will try to avoid the details.
Also: be sure to open the screens in a new window or tab to see them in their original resolution. They are also slightly darker and compressed as they looked in the game because of the original bitmap compression.
Skyrim is, as you probably know, the beautiful game. But how many of us are playing, it's good and bad angles at the corners. Fortunately, 90% of the game is good, the angles: a land open to the world, majestic towers and city walls, tombs and damp and dilapidated, and Barrows, a beautifully rendered monsters and objects, all these things are difficult to criticize. Landscapes in the mountains can often be breathtaking, and the number of times I stopped for a moment to appreciate how you look if you were hiking. And not just because it looks good "play", but because he was good enough to justify the current valuation. Similarly, many of the tombs, and dungeons to explore and show them the superb attention to detail.
So I have to criticize is certainly a small minority of the party, and while you will see the same in your playthrough, the game rarely results. Humans are probably the weakest link in Skyrim graphically, so that people will certainly look better than in previous games, and look very natural when doing normal things, little attention was paid to various activities, and walk with a strange combination of lignification and slides. It is 2011, the world is represented by a staggering wealth, yet its people slide steps as ghosts. It's a bit sad that the first scene of the game is a demonstration of its visual effects, at least attractive.
And the faces are still, unfortunately, not so hot. Search characters and many traders and those looking at a straight line (and credit of Bethesda, are varied), but many simply do not, and people seem to all be the same average size and build. The Nordics seem to have eliminated the short, large and overweight for all its people.
Low resolution textures and low poly models are plentiful, but they can usually be ignored, and is certainly among dozens if not hundreds of other items more well done. Decals are particularly disappointing, as I understand the blood, burns and signs of gel should be established, there must be a better way to do that simple models and textures to repeat that we get.
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The sound and music are excellent. Weapons and materials produce a variety of sounds when struck, a number of different sound stage, and all creatures emit characteristic noise when in their neighborhood. Ambient noise is good, too, with deep noise that accompanies the visual effects in the caves, satisfaction and stir thwocks arrows, and lots of nature sounds, high quality sound, wind and rain for life wild.
The soundtrack is for once not only on the value of the holding (I usually turn the music of the game), but deserves to be listened to carefully. The strange attachments and caving expeditions graverobbing are clearly intended to evoke moments of quiet Indiana Jones, while themes fade in and out naturally in different contexts from the windswept cliffs in the forests to markets the city. That's all beautifully done, but mostly unobtrusive. Congratulations to the team of music.
Music could fight a little tweaking, but: is the same whether you're fighting a powerful warlord and his reanimated ancient slave zombies, or if your'e a swamp, and wander from mudcrab error alarm. In the first case, raises the excitement - the second, it seems absurd.
The weakest part of the sound is almost certainly the people in both scripting and delivery. Of course, setting up a game like Skyrim involving the use of the voice actors numerous and of varying quality. But some lines are so much that I wonder if all the designers listened. And repetition of certain lines is really disappointing. It's a bit shameful that every crypt and the castle is unique, but build across the country all use the same stock phrases.
The game works fine on my computer, which is pretty high end, but some changes in the config file is justifiable to remove mouse acceleration (deceleration instead) and do a few things go a little smoother. See the stage for improvement.
Some changes were made to fight, and the magic is much more practical than it was before. Right / left hand system is good in most situations, for example, to have a plate ready for when the flash fires at the enemy. Alternatively, you can put hand to maintain the spell mage ready to fight when you try to spell it for you.
It feels a little weird for having your right hand on the left button of the mouse and vice versa. One solution would be appreciated by many impartial, I am sure, but it's a minor detail compared to bigger problems to tackle.
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The fact is that fighting games are about the relationship between you and the antagonist, and its relationship with almost all Skyrim enemy is the same. Each of the wolf, a skeleton mage, fighter, and so continue to use the same strategy: to drive directly to you the shortest route possible, and to attack as soon as you are within range. Then, when their health is low, it will flee into the next room, crouch or administer the country until the coup de grace. A few small points difference can be found in the new mini-bosses, and so on, but in general, every enemy is the same.
The battle is not bad, exactly, but it is exactly as it was floating a number of years, and have no sense of weight or of the reach of your weapon. You can tell if you hit or were clogged, but it really is not very physical. Bows and the magic is more satisfactory, although the "flow" style of magic, you get very little feedback.
Many will be disappointed to learn that the leveling system is still in place, although there are exceptions merciful. I always thought it was stupid enough to play The Elder Scrolls you can pretty much enter any place at all levels and have a good chance to beat him. Enemies level up with you, so that a bandit when you are five levels takes three or five arrows sliding sword, and a bandit when your'e level 30 is the same. It is really a buzz kill when you level up, gain a new, find a soft arc new or ax, and feel like a badass - but the game just gives everyone a little better armor and hit points more to offset your badassery. Setting the difficulty is of no help, it tweaks some variables. Bethesda really, really need to adapt this system. There is a sense of fear in other games open when you enter an area and find yourself getting killed in one hit. "I have to come back here when I'm impressed," you think.
And when you return to a previous area and can Smush enemies with one blow, you really feel that you have moved the world. The feeling is more or less absent in Skyrim.
Naturally, this system allows all gaming sites to be accessible throughout the game and you never miss anything because the guys are too easy and the booty is probably low. But there must be a better way.
This is not to say that I occasionally find myself in great danger, but when I did, was often arbitrary. Once I found a den of thieves with some guys in it, nothing special, and then I ran the bandit's head and killed by two shots. I had recorded recklessly after the alert, had to end, and it took me about 30 countries, without exaggeration. I honestly do not know how it was that he kept killing me, when they finally came down, I thought it was a powerful enough magic ax, but far from level it would take to destroy me this way. And later, a mage killed me a couple of times on the way to cast spells faster than I could have done. I felt that I rarely won or lost in a fair fight.
There are some games that are a reference to gender or years after their release. The Elder Scrolls V: Skyrim convincingly demonstrated that this could be the next game to do just that. Skyrim region is important not only on paper, but it is a further move and reside in the game is played. Undoubtedly, it has never been a game as fully imagined as Skyrim.
The game puts you in a modest beginning. You must be a surprise to people familiar with the Elder Scrolls series, the prisoner, when the game starts. The situation develops, the dragon tries to eat you, and suddenly you are no longer a prisoner. That is, if players are found Skyrim makes a slightly different way than the previous Elder Scrolls series, because the places they need to move the story is going to close. Skyrim sets the tone early on that will be more attention to the main plot, like the previous games and will take you around the first few hours of play until they are well grounded and ready to start their own destiny. When you loosen the chains, chains that do not even know you're wearing the immersion does not waver, the game really starts to shine.
The main story, like the other games in the series is just the tip of the iceberg. There will always be exciting and new parts of the world, if you follow it, and then the temptation to move away from the path is too great to resist. There is no reason to feel bad, though, because even if the dragons are the main goal of the game is a lot of vampires, necromancers, and slaughter the undead to make the world a better place.
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Like most games in the genre will be simple fetch quests and missions short of targets. Consistent with their nature, these tasks can be found in "Miscellaneous" in your quest log, where only the details appear barebones "look for this" with a marker that appears on the card. Stories of major importance, including the main story and side stories only guild quests and several other of its kind, find jobs with a description as well as general information and the main quest itself. These tasks can be seen for targets at any time in the quest journal to check your progress, or at least the end if you want to remember about previous conquests. There are nine major cities around the game, each with their own stories through the work that is completely independent of dragons running amok throughout the world. It feels very natural when put together.
Dragons are feared and could mark the end of the day, but it will not stop the civil war raging throughout Skyrim, or the many rebellions and struggles for survival on the outside comes from the earth. It will be up to you to end the conflict in one way or another. Perhaps most interesting of these missions is the option to join the rebellion, the Stormcloaks, or to help maintain control rule. You will have a significant impact in the world with the options set in front of you. The world is yours to shape the way you want.
The game introduces a new style to level up your character: Perk system. You gain experience to the next level by interfering. By using magic, using weapons, even things such as pickpockets and successfully to create potions. Dying enemies and completing quests do not give you experience, but it is the actions you take to complete them, to reward you. Unlike previous games, you will not be limited to only a couple of great skills that dictate how you get levels. When you get a level, you can place an item in one of Magicka, Hit Points, Stamina or increasing the pool of such State to ten. You also get time to put in a perk of your choice. Perks increase the usefulness of one of your trees. For example, twenty first archery damage bonus allows the reader to more percent if you use a bow.
The new game is Dragon Shout abilities. Scattered many of the games are Dungeons and tablets, which are the words written on the Dragon to learn the language. Once learned, the words are open to celebrate the Dragon Soul, the game has nothing defeating the dragon gives powerful abilities, which may go beyond any worth fighting game or utility. A scream freezes enemies in front of a fixed number of seconds, when another blow to the enemy, as well as unfortunate if the NPCs are so inclined, away from you.
The combat is rewarding, no matter what kind of character that you create. If you put time and effort to make justice a fight your hard work. To destroy the enemies of lightning, so that calling something to eat everything in sight, all right Take a hammer to the face, you can feel empowered to fight. There is no wrong way to build your character and fight in this game is a good reflection. You can play this game for hundreds of hours and never tire of tools at your disposal.
Bethesda redid the graphics engine of Oblivion and it is clear from the start. The character models are much better, with many more variations. But it is in the environments that shines the most in Skyrim does not shine at all. A world of Skyrim was coated with a very thin layer of lethargy, which makes the game much more beautiful and unique than anything else out there. Instead of trying to do all this world is a bright cold feeling about it that perfectly matches the setting of the game. If you have a powerful machine to run the game at max settings, you will not be disappointed with the graphics, there is no bar best game of all the open world to date. There is a place in the game where there is a raging river, and if you look at the river at just the right angle, you can see a flow of current flowing in the opposite direction of the upper prevailing on the river.
The small details as it is, this game Skyrim other graphics. Unfortunately, there are several minor problems and glitches that appear every now and then in an extended play through. Textures may not be entirely true, even on the best options. This is a very small error, and frankly one that is almost to be forgiven by all of the amazing art direction and game expertise mania else.
Dumping Skyrim not be complete if it does not offer a beautiful soundtrack to go with the rest of the game. Fortunately, there is no reason to worry about that because it has one of the best soundtracks to date. The music in the game is impressive and adds much to the game. If you close your eyes in an open field, in the event of a dragon not to rush to eat, it's easy to forget that you are playing a game and not listen to the new look classical themes. The music is almost always ready and with much better voice acting Skyrim allows incredible sound with every step.
Skyrim is not a perfect game, but it is as close as one can reasonably expect such a massive game world. Finally all the questions for the PC version will be patched away with minor corrections or equivalent will be created by the player base to improve already excellent game. The parts that make up Skyrim are good to great, but when everything comes together, as is so often in the game, it creates an experience that is unforgettable. If it is possible that there is almost too much to do in this game, since almost the flood map with dungeons, fortresses and caves for you to explore and clear the name of adventure and plunder. If you were not a fan of previous entries in the series do not be discouraged to buy this game is fast, even in the face of oblivion vaunted in almost every way. If you are a fan of the show that you have no excuse not to take this game and encourage you in history. There are dragons on the horizon you alone out of their misery.
As you move into a tree will grow Perk benefits of magic more powerful to be able to create the best armor in the game with the forge. The advantages are quite passive, while providing new capabilities not often, they only reinforce the things you already do. However, they are another way to completely customize your character and makes it unique. The level scale of Oblivion has also been greatly reduced. Although there are still some pieces flat in the game with the new benefit, it feels more like a punishment to level up. While some powerful creatures will level with you the fruits of the deepest part of the trees Perk to ensure that these enemies have no chance against the power you want to practice.